Difference between revisions of "Components and Features"

From
Jump to navigation Jump to search
 
Line 19: Line 19:
 
Both subsystems mutually affect each other. Users will change state parameters like occupancy rate of nodes/edges which in return constrain the users decisions (see [[Decision_Making|Decision Making]]). Additionally users will decide between different technologies such as 'car' or 'bike'. These interactions may be influenced by interventions predefined in specific [[Experiments|experiments]].
 
Both subsystems mutually affect each other. Users will change state parameters like occupancy rate of nodes/edges which in return constrain the users decisions (see [[Decision_Making|Decision Making]]). Additionally users will decide between different technologies such as 'car' or 'bike'. These interactions may be influenced by interventions predefined in specific [[Experiments|experiments]].
  
: Go to the Next page: [[Decision Making]]
+
: Go to the next page: [[Decision Making]]

Latest revision as of 09:46, 28 March 2023

SimCo Class Diagram showing components and interactions (* not modeled yet).

As seen in the SimCo class diagram, there is a social subsystem and a technological subsystem. These subsystems show interactions within and among each other and are consequently interdependent.

Social subsystem

Currently, we habe implemented the following agent groups:

  • Users, who move through the network, visiting nodes using different technologies,
  • Operators monitoring and managing the system.

Later, we will complete the system by adding more agent groups, such as transport companies or technology producers.

Technological subsystem

The technological subsystem consists of the network (nodes, edges), technologies (e.g. car or bike) and controls that allow changing parameters.

Interactions

Social interactions

User agents interact with other users, e.g. producing a congestion. They collect and transmit information mostly via the technological subsystem and not via direct communication. This also applies to the interaction of users and operators.

Technical interactions

Neighboring nodes interact via edges which transmit information on adjacent nodes. Technologies interact with nodes or edges, which contain information about technologies allowed, while vice versa changing the state of nodes or edges by wearing them out. Controls may affect the properties of nodes, edges or technologies.

Socio-technical interactions

Both subsystems mutually affect each other. Users will change state parameters like occupancy rate of nodes/edges which in return constrain the users decisions (see Decision Making). Additionally users will decide between different technologies such as 'car' or 'bike'. These interactions may be influenced by interventions predefined in specific experiments.

Go to the next page: Decision Making